A compilation of favorite projects from grad school

World-Building in Cinema 4D 


Exploring architectural design, lighting and 3D animation

Explorations in Stop-Motion 


Making ramen noodles with hair tools

I created a 38-second stop-motion animation, consisting of 600 frames, shot in Dragonframe on a Canon Mark III

Unlike other filmmaking mediums, stop-mo lets you achieve magical realism without special effects. You get the cinematic quality of film and the conceptual freedom of animation

Window Seat


Gesture-operated lamp makes you feel like you're in an airplane window seat, cruising through a sunset at 36,000ft

I connected an Adafruit Proximity/Gesture Sensor and NeoPixel LED strip to an Arduino Uno (5V) microcontroller. Running on Adafruit's code library, I programmed the sensor to detect gestures within a 6-inch threshold. The LED colors and animation patterns change based on gestures detected.

To turn the lamp on, wave your hand in an upward motion, similar to the way you’d open an airplane window shade.

Homemade Controller


Using serial communication to make a biscuit-eating video game

Analog inputs generated on an Arduino microcontroller manipulate p5.js sketches on my laptop. Turning the potentiometer (knob) controls my dog’s (Grady’s) position so he eats the the falling biscuits.    

Try it!


Move your mouse to catch the falling biscuits! (Adapted without the controller)

Experiments in AR


Filters, interactions and animations created in Unity and Spark AR Studio. Hand-drawn illustrations on iPad imported into Spark AR to create a facial filter. Cafe Collete matchbook and Metrocard used as image target in Unity